11/8/2023 0 Comments Ark cave coords![]() Wild creatures here will not attack unless attacked first.Can keep one on shoulder or bring a whole flock.Can keep one on shoulder or bring a whole pack.Unofficial/Single-Player: Requires server setting -ForceAllowCaveFlyers to mount.Official Servers: Cannot mount in cave.Not Recommended: Can Get Stuck/Unable to Leave Cave.Limited: Can Access Portions of the Cave Safely.Excellent: Full-Cave Access (Entrance-to-Artifact).If the creature can't enter, please exclude it. You can help us by adding the tamed creatures you know can enter the cave. Any creature (excluding shoulder-mounts) taken into the 'descent' on the way to the Artifact of the Clever will be trapped unless you are able to build an Elevator or large ramp (Requires AllowCaveBuildingPvE for PvE servers.).(Shoulder-mounts will not drown as long as they remain on your shoulder.) Any creature with an Oxygen stat (except for Castoroides) has a very high chance of drowning during the underwater portion.If you bring metal ingots and fiber you'll also be able to repair your fur armor as you go using the saddle ( hides and pelts can be harvested in the cave). Be sure to bring Sweet Vegetable Cakes and plenty of berries or other food for the beaver. Castoroides makes an excellent animal to bring into the cave, as it can traverse the land portions but also make the underwater passages without drowning. ![]() Players will encounter nothing other than some resources, Artifact and 2 potential loot crates after the drop-down as no creature will spawn beyond this point.The same drop-off will require you to use a Grappling Hook or build a very tall structure to exit the cave with the artifact.Although ground mounts are unable to be taken down the sheer drop on the way to the Artifact of the Clever, flying mounts are still able to get back and forth without any trouble.Should you take mounts down, you will either have to build a ramp, use a cryopod, or leave them there. There is a drop-off inside the cave (on the way to the Artifact of the Clever) where you won't be able to walk mounts out of.Watch your step as soon as you enter the cave, there is a ridge with a high drop to the left of the cave.Otter may help you to survive in the cold, and he will fight alongside you if shouldermounted.Lazarus Chowder to compensate low oxygen.Grappling Hook (at least two) and a Crossbow are REQUIRED to exit with the Artifact of the Clever.You will need to climb back out from the way you came with your Grappling Hooks. After you retrieve the artifact, double back to the drop-off. Follow the cave to the large artifact room while avoiding the water. Do NOT take any mounts down the drop-off as they WILL be trapped. You must Parachute or Grapple down the hole to reach the Artifact. The upper path loops back to the large room with the columns, while the lower path takes you to a sheer drop-off. A tunnel leads away from the room that branches into an upper and lower path. At the end of a long swim, you will come to a large room surrounded by ancient columns. The Artifact of the Clever is found down the lower of the two submerged passages (it has more stalactites around the opening, which is easy to miss). Advanced through this cave up either of two staircases to reach the artifact. After a lengthy swim, you will surface at a large cavern with high ceilings and ruined columns. The Artifact of the Devourer is found down the higher of the two submerged passages (it is wider with no stalactites at the opening itself). ![]() Note: Do NOT attempt to get the Artifact of the Clever without bringing Grappling Hooks. Once inside the water, there are two main passageways leading to each artifact. It is extremely difficult to make the swim without a full set of SCUBA. This cold cave features a rather lengthy underwater area at the entrance that must be traversed in order to reach the cave proper. ![]()
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